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Megadoom II
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MEGADOOM II - iso.7z
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Wrap
Text File
|
1995-01-07
|
9KB
|
136 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
GARMOR 0.95 1
MEDIKIT 6.97 11
BLUEBALL 0.48 DEAF/AMBUSH 1L
IMP 29.70 DEAF/AMBUSH 10
IMP 38.61 DEAF/AMBUSHMEDIUM_AND_HARD 13
IMP 23.76 DEAF/AMBUSHHARD_ONLY 8
SHOTGUN 0.63 1
SHELLS 1.90 6
SPECTRE 6.83 1
SPECTRE 13.66 MEDIUM_AND_HARD 2
SPECTRE 13.66 HARD_ONLY 2
KNIGHT 6.24 MEDIUM_AND_HARD 1L
STIMPAK 0.63 2
TROOPER 2.97 ;1 ;This item is inocuous
SERGEANT 2.97 MEDIUM_AND_HARD 1
SERGEANT 2.97 HARD_ONLY 1
SERGEANT 5.94 2
CHAINGUNNER 8.91 MEDIUM_AND_HARD 2
CACODEMON 16.63 MEDIUM_AND_HARD 2
CACODEMON 33.26 HARD_ONLY 4
IMP 2.97 1
IMP 5.94 MEDIUM_AND_HARD 2
IMP 5.94 HARD_ONLY 2
SHELLBOX 1.58 5
BLUEBALL 0.48 1L
LAUNCHER 0.63 1
ROCKETS 0.95 1
ROCKET 0.48 3
INVISO 0.63 1
CHAINGUN 0.95 1
CHAINSAW 0.63 MULTIPLAYER 1L
BFG9000 1.27 1L
PLASMA 0.63 1
DEADSARGEANT 0.08 1
BONES1 0.06 1
CELLPACK 2.53 4
HELMET 1.27 ;4 ;This item is inocuous
POTION 1.27 ;4 ;This item is inocuous
SPECTRE 13.66 DEAF/AMBUSH 2
SPECTRE 13.66 DEAF/AMBUSHMEDIUM_AND_HARD 2
SPECTRE 13.66 DEAF/AMBUSHHARD_ONLY 2
CACODEMON 33.26 DEAF/AMBUSHMEDIUM_AND_HARD 4
CACODEMON 16.63 DEAF/AMBUSHHARD_ONLY 2
CHAINGUNNER 22.27 DEAF/AMBUSH 5
CHAINGUNNER 40.09 DEAF/AMBUSHHARD_ONLY 9
SERGEANT 32.67 DEAF/AMBUSHMEDIUM_AND_HARD 11
SERGEANT 20.79 DEAF/AMBUSHHARD_ONLY 7
SKULLSPITTER 8.31 DEAF/AMBUSHMEDIUM_AND_HARD 1L
SKELETON 13.36 DEAF/AMBUSH 2L
STIMPAK 2.53 DEAF/AMBUSH 8
MEDIKIT 13.30 DEAF/AMBUSH 21
BARMOR 0.95 DEAF/AMBUSH 1L
SERGEANT 5.94 DEAF/AMBUSH 2
BARREL 14.26 DEAF/AMBUSH 8
GARMOR 0.95 DEAF/AMBUSH 1
BULLETS 3.80 DEAF/AMBUSH 6
SHELLS 0.95 DEAF/AMBUSH 3
HELMET 18.05 DEAF/AMBUSH ;57 ;This item is inocuous
POTION 13.30 DEAF/AMBUSH ;42 ;This item is inocuous
BERSERK 0.63 DEAF/AMBUSH 1
BARREL 14.26 8
BULLETS 0.63 1
CHAINGUNNER 26.73 DEAF/AMBUSHMEDIUM_AND_HARD 6
ARACHNOTRON 53.35 DEAF/AMBUSHMEDIUM_AND_HARD 2L
SHELLBOX 1.58 DEAF/AMBUSH 5
ROCKET 0.79 DEAF/AMBUSH 5
BACKPACK 0.63 DEAF/AMBUSH ;1
TROOPER 20.79 DEAF/AMBUSH ;7 ;This item is inocuous
TROOPER 2.97 DEAF/AMBUSHMEDIUM_AND_HARD ;1 ;This item is inocuous
SKULLSPITTER 16.63 DEAF/AMBUSH 2L
CACODEMON 8.31 DEAF/AMBUSH 1
SKULLSPITTER 8.31 DEAF/AMBUSHHARD_ONLY 1L
FIRETHROWER 7.28 DEAF/AMBUSH 1L
ROCKETS 0.95 DEAF/AMBUSH 1
ENERCELL 0.48 1
KNIGHT 6.24 DEAF/AMBUSHEASY_ONLY 1L
CELLPACK 1.90 DEAF/AMBUSH 3
MEGABALL 0.63 1L
CYBORG 26.13 MULTIPLAYER 1L
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 353 ;Strict standard for exact placement
;PER 300 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;