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Text File  |  1995-01-07  |  9KB  |  136 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. GARMOR                        0.95                                       1 
  8. MEDIKIT                       6.97                                       11 
  9. BLUEBALL                      0.48         DEAF/AMBUSH                   1L 
  10. IMP                          29.70         DEAF/AMBUSH                   10 
  11. IMP                          38.61         DEAF/AMBUSHMEDIUM_AND_HARD    13 
  12. IMP                          23.76         DEAF/AMBUSHHARD_ONLY          8 
  13. SHOTGUN                       0.63                                       1 
  14. SHELLS                        1.90                                       6 
  15. SPECTRE                       6.83                                       1 
  16. SPECTRE                      13.66         MEDIUM_AND_HARD               2 
  17. SPECTRE                      13.66         HARD_ONLY                     2 
  18. KNIGHT                        6.24         MEDIUM_AND_HARD               1L 
  19. STIMPAK                       0.63                                       2 
  20. TROOPER                       2.97                                      ;1 ;This item is inocuous 
  21. SERGEANT                      2.97         MEDIUM_AND_HARD               1 
  22. SERGEANT                      2.97         HARD_ONLY                     1 
  23. SERGEANT                      5.94                                       2 
  24. CHAINGUNNER                   8.91         MEDIUM_AND_HARD               2 
  25. CACODEMON                    16.63         MEDIUM_AND_HARD               2 
  26. CACODEMON                    33.26         HARD_ONLY                     4 
  27. IMP                           2.97                                       1 
  28. IMP                           5.94         MEDIUM_AND_HARD               2 
  29. IMP                           5.94         HARD_ONLY                     2 
  30. SHELLBOX                      1.58                                       5 
  31. BLUEBALL                      0.48                                       1L 
  32. LAUNCHER                      0.63                                       1 
  33. ROCKETS                       0.95                                       1 
  34. ROCKET                        0.48                                       3 
  35. INVISO                        0.63                                       1 
  36. CHAINGUN                      0.95                                       1 
  37. CHAINSAW                      0.63         MULTIPLAYER                   1L 
  38. BFG9000                       1.27                                       1L 
  39. PLASMA                        0.63                                       1 
  40. DEADSARGEANT                  0.08                                       1 
  41. BONES1                        0.06                                       1 
  42. CELLPACK                      2.53                                       4 
  43. HELMET                        1.27                                      ;4 ;This item is inocuous 
  44. POTION                        1.27                                      ;4 ;This item is inocuous 
  45. SPECTRE                      13.66         DEAF/AMBUSH                   2 
  46. SPECTRE                      13.66         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  47. SPECTRE                      13.66         DEAF/AMBUSHHARD_ONLY          2 
  48. CACODEMON                    33.26         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  49. CACODEMON                    16.63         DEAF/AMBUSHHARD_ONLY          2 
  50. CHAINGUNNER                  22.27         DEAF/AMBUSH                   5 
  51. CHAINGUNNER                  40.09         DEAF/AMBUSHHARD_ONLY          9 
  52. SERGEANT                     32.67         DEAF/AMBUSHMEDIUM_AND_HARD    11 
  53. SERGEANT                     20.79         DEAF/AMBUSHHARD_ONLY          7 
  54. SKULLSPITTER                  8.31         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  55. SKELETON                     13.36         DEAF/AMBUSH                   2L 
  56. STIMPAK                       2.53         DEAF/AMBUSH                   8 
  57. MEDIKIT                      13.30         DEAF/AMBUSH                   21 
  58. BARMOR                        0.95         DEAF/AMBUSH                   1L 
  59. SERGEANT                      5.94         DEAF/AMBUSH                   2 
  60. BARREL                       14.26         DEAF/AMBUSH                   8 
  61. GARMOR                        0.95         DEAF/AMBUSH                   1 
  62. BULLETS                       3.80         DEAF/AMBUSH                   6 
  63. SHELLS                        0.95         DEAF/AMBUSH                   3 
  64. HELMET                       18.05         DEAF/AMBUSH                  ;57 ;This item is inocuous 
  65. POTION                       13.30         DEAF/AMBUSH                  ;42 ;This item is inocuous 
  66. BERSERK                       0.63         DEAF/AMBUSH                   1 
  67. BARREL                       14.26                                       8 
  68. BULLETS                       0.63                                       1 
  69. CHAINGUNNER                  26.73         DEAF/AMBUSHMEDIUM_AND_HARD    6 
  70. ARACHNOTRON                  53.35         DEAF/AMBUSHMEDIUM_AND_HARD    2L 
  71. SHELLBOX                      1.58         DEAF/AMBUSH                   5 
  72. ROCKET                        0.79         DEAF/AMBUSH                   5 
  73. BACKPACK                      0.63         DEAF/AMBUSH                  ;1 
  74. TROOPER                      20.79         DEAF/AMBUSH                  ;7 ;This item is inocuous 
  75. TROOPER                       2.97         DEAF/AMBUSHMEDIUM_AND_HARD   ;1 ;This item is inocuous
  76. SKULLSPITTER                 16.63         DEAF/AMBUSH                   2L 
  77. CACODEMON                     8.31         DEAF/AMBUSH                   1 
  78. SKULLSPITTER                  8.31         DEAF/AMBUSHHARD_ONLY          1L 
  79. FIRETHROWER                   7.28         DEAF/AMBUSH                   1L 
  80. ROCKETS                       0.95         DEAF/AMBUSH                   1 
  81. ENERCELL                      0.48                                       1 
  82. KNIGHT                        6.24         DEAF/AMBUSHEASY_ONLY          1L 
  83. CELLPACK                      1.90         DEAF/AMBUSH                   3 
  84. MEGABALL                      0.63                                       1L 
  85. CYBORG                       26.13         MULTIPLAYER                   1L 
  86. ;                                            
  87. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  88. ;                                            
  89. ; At run-time this value is used to adjust the
  90. ; Max#of variable based on the population of
  91. ; the level being modified.  Using the strict 
  92. ; standard requires that one or more of the   
  93. ; items in the list above not have a specified
  94. ; maximum number of objects.                  
  95. ;                                              
  96. PER    353   ;Strict standard for exact placement 
  97. ;PER    300   ;Lowered Standard for easy placement
  98. ;                                            
  99. ; Deleting any of the PRESERVE lines will mean that
  100. ; the objects will not be taken from the original  
  101. ; level.  You will have to supply your own above. 
  102. ;                                            
  103. PRESERVE    PILLARS                          
  104. PRESERVE    LAMPS                            
  105. ;                                            
  106. ; THRESHOLD determines what a MEGA-GOODIE is.  
  107. ; MEGA-GOODIES are used to make the level fair 
  108. ; if the generator places a lot of enemies in  
  109. ; the level.                                   
  110. ;                                              
  111. THRESHOLD    75                                  
  112. ;                                              
  113. ; I.Q. Determines how intelligently the program  
  114. ; places objects in the effort to defeat you.   
  115. ; 250 is the default if it is not specified here. 
  116. ;                                              
  117. I.Q.    250                                 
  118. ;                                              
  119. ; EVEN sets the point at which the program must begin 
  120. ; placing MEGA-GOODIES into the level, on the   
  121. ; basis of the hardest difficulty rating.          
  122. ; The MEGA-GOODIES give you a fighting chance,  
  123. ; setting the value lower or <500 will increase the number
  124. ; of MEGA-GOODIES available to you in a the level. 
  125. EVEN    500                                 
  126. ;                                              
  127. ; If SPREAD is not set to a low value then
  128. ; a given sector may accumulate too many objects 
  129. ; this often makes the level impossible to finish
  130. ; or just ugly-looking.  Setting the value too low
  131. ; could make it difficult to place objects within
  132. ; a given wad file.
  133. ;                  
  134. SPREAD    15                                  
  135. ;                                              
  136.